1. Treat each machine and each other respectfully.
2. Cursing of any kind will not be tolerated; this is a family-friendly environment.
3. Do not place any food or beverages on or near the pinball glass.
4. If you start a game, please finish your game.
5. Report any problems you find by telling a Staff Member.
6. No smoking or vaping of any kind is permitted inside the facility.
** FAILURE TO FOLLOW THE ABOVE RULES MAY RESULT IN IMMEDIATE EXPULSION FROM THE FACILITY **
● Pinball machines are complex assemblies that can exhibit many unintended behaviors during play. To keep tournament/league play on track and prevent excessive focus on minor glitches, only a major machine malfunction can affect tournament/league play. A major malfunction is one that results in a loss of ball in play that is not a normal part of the game (i.e. premature loss of turn). In disputed situations, the 2CP Admin shall decide whether or not a malfunction is considered major. If a machine malfunction occurs, that player gets to play that one game again to obtain a valid score.
● If during play an assigned pinball machine malfunctions, the 2CP staff is allowed up to 20 minutes to attempt repair and place the machine back in service. If the machine is not able to be repaired within 20 minutes, such pinball machine will either be removed from play and a replacement pinball machine will be assigned or the scores for that machine will not be utilized.
The following are examples of major malfunctions:
The following examples would NOT be considered major malfunctions:
● If the ball is returned to a launcher lane that requires a manual plunge (e.g. by a ball saver), the player may re-plunge the ball.
● If during play, a pinball comes to rest, the player can:
● If during play, a pinball exits the playfield and is absolutely stuck, a 2CP staff member will pull the glass and place the ball back into the plunger lane, for the player to continue on.
● Interference in another player’s game is NOT TOLERATED. Interference includes intentional slam tilts, tilting an opponent’s ball, or nudging the machine during another player’s ball, even if the action does not cause the victim to lose the ball. It also includes intentional distraction of a player during his play.
● If a player interferes with another player, causing a drain, an unwanted action (action button) and/or loss of turn, the victim of the interference may request to replay the entire game. If the next player starts play with no decision announced, the victim is presumed to wish to continue his game.
● Interference is considered a serious violation of tournament/league play rules, and a penalty is attached. For Leagues are cumulative over an entire season, not just one match. For these violations, the following penalties are assessed:
● Violence of any kind against fellow players, vandalism of pinball machines or other property will be penalized as an automatic fourth offense.
● Violation of any rules with the clear intent of preventing another player from fairly playing the machine or of unfairly increasing one’s own score can only be described as cheating, and is not tolerated. Cheating will result in the player’s immediate suspension from the tournament/league.
These rules are a guide. At times situations will arise that aren’t specifically covered by these rules. In these cases, the 2CP Admin should make a decision in the spirit of the rules. This decision shall be documented for later reference, and be applied consistently should the situation arise again.